AoeStats
← Thyphon06

Black Forest

504741941Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 150m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
1255
+15
🇭🇰 Vietnamese · Hong Kong SAR China
1224
+16
🇨🇳 Persians · China
1188
+18
🇨🇳 Spanish · China
1177
+29
🇺🇸 Georgians · United States
1239
-17
🇨🇳 Magyars · China
1226
-17
🇫🇷 Portuguese · France
1225
-17
🇹🇷 Britons · Türkiye
1214
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 9,531 11:48 15:32 29:41 ⛏ Fast Castle
51 7,630 11:54 17:58 31:22 ⛏ Fast Castle
47 7,097 13:48 17:25 31:03 ⛏ Fast Castle
35 5,264 12:06 18:26 33:46 ⛏ Fast Castle
34 5,164 10:34 15:10 33:02 ⛏ Fast Castle
33 4,896 15:33 19:38 35:27 ⛏ Fast Castle
30 4,527 16:04 21:29 37:23 ⛏ Fast Castle
29 4,361 12:14 15:58 29:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
147,195 117,384 140,395 7,295 412,269 418,536
104,065 152,229 132,315 3,470 392,079 413,693
149,130 169,735 61,595 2,950 383,410 397,764
66,265 150,246 108,790 4,725 330,026 361,897
115,565 79,210 128,485 3,010 326,270 413,408
128,860 104,271 81,205 10,915 325,251 365,085
84,930 65,660 52,675 4,280 207,545 230,791
101,235 42,710 23,525 14,745 182,215 199,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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