AoeStats
← Thyphon06

Black Forest

504736036Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 50m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1265
+14
🇹🇷 Italians · Türkiye
1259
+14
🇨🇿 Celts · Czechia
1250
+15
🇨🇳 Dravidians · China
1206
+16
🇫🇷 Burgundians · France
1234
-15
🇹🇷 Britons · Türkiye
1226
-15
🇵🇱 Georgians · Poland
1219
-15
🇫🇷 Mongols · France
1193
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,823 13:48 17:39 30:55 ⛏ Fast Castle
33 1,664 11:21 15:05 29:15 ⛏ Fish Boom FC
32 1,632 11:19 16:35 30:58 ⛏ Fish Boom FC
31 1,589 13:01 18:45 33:56 ⛏ Fast Castle
28 1,410 13:41 20:33 33:14 ⛏ Fast Castle
26 1,324 12:29 17:15 34:05 ⛏ Fish Boom FC
21 1,078 11:32 15:50 34:51 ⛏ FC into Fish Boom
14 720 10:58 15:15 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,120 19,440 20,835 1,600 68,995 95,185
16,575 28,335 15,875 6,175 66,960 83,418
20,830 22,894 14,390 2,050 60,164 75,542
19,830 24,643 11,380 1,655 57,508 80,969
13,520 20,401 14,235 3,580 51,736 65,056
14,075 20,649 13,800 3,080 51,604 62,235
21,880 12,619 13,850 1,735 50,084 54,774
5,420 6,835 300 200 12,755 14,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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