AoeStats
← Thyphon06

Nomad

504730319Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 47m 39s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1338
+12
🇨🇳 Franks · China
1330
+12
🇩🇪 Malay · Germany
1293
+14
🇨🇳 Hindustanis · China
1283
+14
🇫🇷 Lithuanians · France
1319
-15
🇹🇷 Cumans · Türkiye
1232
-13
🇹🇷 Japanese · Türkiye
1226
-12
🇺🇦 Ethiopians · Ukraine
1223
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 2,797 15:15 19:41 — ⛏ Fish Boom FC
44 2,112 14:11 18:38 37:32 ⛏ Fish Boom FC
34 1,639 13:22 18:07 34:47 ⛏ Fish Boom FC
26 1,237 13:10 18:37 31:36 ⛏ Fish Boom into Fire Galleys FC
19 904 15:15 25:53 36:45 ⛏ Fish Boom into Fire Galleys FC
17 830 14:17 19:52 33:37 ⛏ Fish Boom FC
16 782 14:52 21:09 33:22 ⛏ Fast Castle
14 689 12:38 18:48 39:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,500 14,838 27,355 2,450 79,143 82,897
26,290 16,020 13,640 1,250 57,200 69,947
22,485 20,700 7,165 3,445 53,795 54,004
12,850 12,900 7,360 2,350 35,460 43,625
12,280 6,397 7,315 1,050 27,042 30,539
10,595 9,330 4,220 2,370 26,515 32,379
9,865 10,915 3,435 1,190 25,405 27,328
12,215 5,688 5,895 1,400 25,198 26,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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