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Black Forest

510155883Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 55m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Lithuanians · Switzerland
756
+17
🇦🇹 Persians · Austria
742
+18
🇨🇭 Maya · Switzerland
734
+18
🇦🇷 Byzantines · Argentina
790
-18
🇦🇷 Britons · Argentina
778
-18
🇦🇷 Franks · Argentina
760
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,909 10:11 19:22 36:35 ⚔ Archer Rush
31 1,689 14:45 22:52 28:01 ◆ FC into Fast Imp
26 1,467 12:04 16:02 34:08 ⛏ Fast Castle
25 1,406 14:58 20:11 35:19 ⛏ Fast Castle
16 886 13:37 17:08 39:06 ⛏ Fast Castle
15 813 11:06 22:45 40:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,235 16,145 17,270 4,855 69,505 98,249
21,705 21,345 13,640 3,820 60,510 75,238
19,420 23,381 5,805 2,280 50,886 97,627
15,355 14,250 8,765 1,410 39,780 47,231
12,850 9,304 7,230 1,405 30,789 35,684
11,870 8,876 3,010 665 24,421 27,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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