AoeStats
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Arena

507485746Analyzed
1v1 RM · 13d ago on Sep 18, 2026· 72m 18s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
465
+18
🇨🇦 Vikings · Canada
506
-18
Player eAPM Actions Feudal Castle Imperial Opening
15 1,076 12:26 19:10 32:50 ⚔ FC into Scouts
12 860 13:05 22:11 37:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,055 27,194 20,240 3,630 86,119 113,550
27,330 19,195 14,555 2,700 63,780 64,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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