AoeStats
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MegaRandom

509214430Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 75m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burmese · Colombia
612
+14
🇧🇷 Goths · Brazil
607
+14
🇺🇸 Wu · United States
637
-17
🇨🇱 Byzantines · Chile
500
-11
Player eAPM Actions Feudal Castle Imperial Opening
10 756 13:39 27:13 42:46
9 681 13:42 22:29 38:51 ⛏ Fast Castle
8 621 12:29 20:51 51:40
8 633 12:37 24:12 42:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,720 30,345 27,660 3,720 96,445 109,810
40,005 17,003 15,645 2,250 74,903 126,546
20,040 15,365 8,795 4,535 48,735 48,433
17,990 13,342 14,175 3,045 48,552 55,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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