AoeStats
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Nomad

508109723Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 64m 11s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Romans · Argentina
1660
+12
🇦🇷 Persians · Argentina
1654
+12
🇦🇷 Turks · Argentina
1525
+17
🇦🇷 Vietnamese · Argentina
1401
+22
🇧🇴 Byzantines · Bolivia
1661
-20
🇨🇴 Khitans · Colombia
1529
-15
🇧🇷 Italians · Brazil
1508
-14
🇦🇷 Tatars · Argentina
1504
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,608 11:34 21:21 34:07 ⛏ Fish Boom into Fire Galleys into Galleys FC
56 3,587 13:45 18:36 34:48 ⛏ Fish Boom FC
48 3,107 13:01 32:42 51:47 ⛏ Fish Boom
46 2,976 11:18 23:46 38:20 ⛏ Fish Boom into Galleys into Fire Galleys FC
40 2,579 14:59 18:44 59:18 ⚔ Fish Boom FC into Archers
39 2,472 13:40 18:03 38:23 ⛏ Fish Boom FC
34 2,199 27:36 36:51 49:15 ⛏ Fish Boom FC
31 2,009 13:31 17:18 48:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,530 23,728 27,485 3,065 88,808 99,012
42,445 14,337 18,355 1,795 76,932 78,518
28,545 23,619 15,135 7,400 74,699 79,730
22,130 30,473 14,915 620 68,138 69,123
19,075 28,786 13,530 3,650 65,041 66,024
18,025 24,594 12,855 4,960 60,434 62,698
22,090 23,911 6,010 3,455 55,466 56,326
21,165 19,977 6,495 3,075 50,712 52,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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