AoeStats
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Arabia

508106387Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 25m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1606
+18
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1552
+20
🇦🇷 Bengalis · Argentina
1544
+21
🇦🇷 Berbers · Argentina
1468
+23
🇺🇸 Bohemians · United States
1751
-24
🇺🇸 Chinese · United States
1679
-22
🇲🇽 Koreans · Mexico
1638
-20
🇧🇷 Tatars · Brazil
1524
-16
Player eAPM Actions Feudal Castle Imperial Opening
82 2,096 8:24 22:51 — ⚔ Archer Rush
72 1,825 8:31 24:36 — ⚔ Archer Rush
54 1,375 9:14 — — ⚔ Scout Rush
52 1,324 9:20 24:36 — ⚔ Scout Rush
50 1,263 8:51 21:21 — ⚔ Archer Rush
49 1,239 8:34 — — ⚔ Archer Rush
45 1,145 9:19 24:57 — ⚔ Scout Rush
43 1,092 8:52 21:33 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,425 5,928 2,610 100 14,063 14,481
5,075 5,152 3,685 125 14,037 14,627
8,220 4,286 820 0 13,326 13,666
4,775 4,514 3,395 0 12,684 12,388
7,575 3,538 1,550 0 12,663 12,831
7,295 4,526 670 0 12,491 13,701
6,120 3,016 100 0 9,236 10,932
2,410 2,841 1,135 125 6,511 6,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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