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Lombardia

507986728Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 52m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Sicilians · Brazil
1513
+11
🇻🇳 Magyars · Vietnam
1472
+12
🇩🇪 Malay · Germany
1441
+14
🇺🇸 Bulgarians · United States
1412
-13
🇺🇸 Spanish · United States
1402
-13
🇺🇸 Saracens · United States
1372
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 2,833 8:56 19:19 37:30 ⚔ Scout Rush
51 2,651 10:50 15:01 33:48 ⛏ Fast Castle
46 2,395 9:07 23:10 34:47 ⚔ Archer Rush
40 2,110 9:07 22:21 35:10 ⚔ Scout Rush
35 1,855 10:21 18:12 31:33 ⛏ Fast Castle
31 1,618 12:03 16:26 38:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,525 22,029 20,010 4,010 84,574 85,092
29,190 13,797 20,390 4,920 68,297 73,286
22,515 23,648 16,320 3,735 66,218 74,370
28,635 15,124 14,845 2,485 61,089 63,691
28,025 14,772 14,080 3,450 60,327 64,121
12,155 15,492 11,940 1,275 40,862 44,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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