AoeStats
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Nomad

507859027Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 25m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1503
+12
🇲🇽 Wu · Mexico
1497
+12
🇨🇱 Cumans · Chile
1456
+14
🇨🇱 Japanese · Chile
1349
+19
🇺🇸 Sicilians · United States
1466
-16
🇺🇸 Jurchens · United States
1440
-15
🇲🇽 Wei · Mexico
1371
-13
🇺🇸 Koreans · United States
1371
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,058 15:06 — —
40 1,015 12:13 19:09 — ⛏ Fish Boom into Galleys FC
39 1,001 15:04 19:18 — ⛏ Fish Boom FC
34 868 15:01 21:32 — ⛏ Fish Boom FC
30 757 12:51 — — ⛏ Fish Boom
28 712 13:25 19:33 — ⚔ Fish Boom into M@A FC
22 554 13:24 18:55 — ⛏ Fish Boom FC
21 528 13:00 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,900 7,451 985 300 13,636 13,692
4,500 5,208 1,540 5 11,253 12,091
5,070 3,064 1,100 755 9,989 10,311
3,450 4,825 675 755 9,705 10,562
3,950 2,885 675 885 8,395 9,011
3,425 3,966 50 550 7,991 8,919
3,250 1,895 110 100 5,355 5,029
2,410 2,425 195 175 5,205 5,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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