AoeStats
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Arena

507832049Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 47m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1496
+7
🇦🇷 Aztecs · Argentina
1375
+11
🇮🇳 Vikings · India
1330
+13
🇧🇩 Bohemians · Bangladesh
1276
+15
🇺🇸 Bohemians · United States
1365
-16
🇧🇷 Turks · Brazil
1267
-11
🇧🇷 Magyars · Brazil
1220
-10
🇧🇷 Cumans · Brazil
1201
-9
Player eAPM Actions Feudal Castle Imperial Opening
61 2,875 9:30 23:16 32:48 ⛏ Fast Castle
38 1,807 10:33 13:38 26:47 ⛏ Fast Castle
38 1,779 10:46 14:39 36:59 ⛏ Fast Castle
34 1,626 11:20 15:52 31:28 ⚔ FC into Scouts
33 1,540 11:41 15:19 38:19 ⛏ Fast Castle
29 1,377 12:24 16:08 20:05 ◆ FC into Fast Imp
27 1,259 10:47 15:18 34:20 ⛏ Fast Castle
14 682 10:47 14:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,395 17,480 24,960 1,800 83,635 90,068
33,410 21,415 23,495 4,970 83,290 87,111
42,745 18,460 15,575 4,400 81,180 91,833
20,260 14,205 12,430 2,390 49,285 53,135
20,995 14,000 13,550 300 48,845 53,251
21,280 12,755 9,435 2,290 45,760 48,992
12,020 11,740 3,270 600 27,630 32,761
7,950 8,025 5,120 750 21,845 27,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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