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African Clearing

506736021Analyzed
4v4 RM · 16d ago on Sep 14, 2026· 58m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1551
+14
🇦🇷 Lithuanians · Argentina
1466
+18
🇦🇷 Mapuche · Argentina
1461
+18
🇦🇷 Mongols · Argentina
1434
+19
🇧🇪 Mapuche · Belgium
1523
-18
🇧🇷 Huns · Brazil
1514
-18
🇲🇽 Spanish · Mexico
1492
-17
🇫🇷 Saracens · France
1476
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,773 15:25 19:40 34:05 ⛏ Fast Castle
44 2,555 14:34 18:36 38:56 ⛏ Fast Castle
43 2,506 12:27 16:56 37:56 ⛏ Fast Castle
39 2,240 15:48 19:20 31:51 ⛏ Fast Castle
38 2,234 13:01 17:37 42:15 ⛏ Fast Castle
34 1,983 12:40 23:15 42:30 ⛏ Fast Castle
31 1,824 14:51 19:39 39:59 ⛏ Fast Castle
29 1,683 14:40 18:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,045 29,090 21,625 4,110 81,870 100,203
29,740 27,857 19,075 5,065 81,737 93,302
40,050 16,130 17,175 3,750 77,105 94,852
23,450 31,686 14,775 4,065 73,976 76,009
28,210 22,452 20,365 2,650 73,677 77,755
26,765 15,127 10,870 6,000 58,762 67,942
18,975 20,183 13,635 3,005 55,798 58,358
9,850 16,334 7,250 2,005 35,439 37,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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