AoeStats
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Arena

506533794Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 36m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1661
+8
🇨🇴 Poles · Colombia
1659
+8
🇨🇴 Bohemians · Colombia
1414
+17
🇩🇴 Portuguese · Dominican Republic
1343
+19
🇧🇷 Mongols · Brazil
1502
-15
🇦🇷 Turks · Argentina
1483
-14
🇧🇷 Persians · Brazil
1439
-12
🇦🇷 Vikings · Argentina
1412
-11
Player eAPM Actions Feudal Castle Imperial Opening
66 2,398 9:51 15:12 20:01 ◆ FC into Fast Imp
55 1,969 10:27 14:23 30:27 ⛏ Fast Castle
43 1,563 10:18 15:18 — ⛏ Fast Castle
37 1,340 9:40 13:54 30:51 ⛏ Fast Castle
34 1,225 10:44 14:28 — ⛏ Fast Castle
32 1,169 9:56 14:10 — ⛏ Fast Castle
28 998 10:28 14:10 30:17 ⛏ Fast Castle
25 907 11:00 — —

Resources

Player Food Wood Gold Stone Spent Collected
12,640 12,884 10,280 1,600 37,404 39,411
14,410 11,021 6,800 2,805 35,036 36,221
10,330 2,990 6,965 1,385 21,670 25,357
10,580 6,490 2,245 2,270 21,585 23,371
6,650 9,490 3,065 950 20,155 21,677
7,895 5,595 2,145 760 16,395 17,479
4,525 5,671 2,820 1,050 14,066 15,093
4,275 4,109 50 130 8,564 18,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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