AoeStats
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Nomad

506416203Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 54m 0s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Wei · Switzerland
1514
+12
🇧🇷 Turks · Brazil
1514
+12
🇩🇴 Poles · Dominican Republic
1460
+15
🇷🇴 Hindustanis · Romania
1522
-16
🇭🇰 Persians · Hong Kong SAR China
1445
-14
🇭🇺 Byzantines · Hungary
1334
-9
Player eAPM Actions Feudal Castle Imperial Opening
70 3,765 13:18 17:07 41:17 ⛏ Fish Boom FC
41 2,226 13:05 17:06 43:09 ⛏ Fish Boom FC
36 1,919 14:46 18:33 35:24 ⛏ Fish Boom FC
34 1,823 14:03 24:17 — ⚔ Archer Rush
27 1,437 14:07 19:19 44:39 ⚔ Fish Boom FC into Towers
27 1,432 13:37 18:07 36:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,730 18,848 21,055 5,855 79,488 94,137
23,300 21,049 13,905 3,230 61,484 66,053
22,045 17,390 15,795 1,600 56,830 62,856
24,030 13,452 8,675 2,955 49,112 53,344
18,780 16,537 4,800 2,810 42,927 45,097
14,155 10,540 5,115 2,305 32,115 32,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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