AoeStats
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Nomad

506406888Analyzed
3v3 RM · 17d ago on Sep 13, 2026· 25m 51s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Hindustanis · Hong Kong SAR China
1560
+16
🇭🇰 Italians · Hong Kong SAR China
1428
+38
🇭🇰 Spanish · Hong Kong SAR China
1392
+23
🇦🇷 Spanish · Argentina
1587
-21
🇦🇷 Magyars · Argentina
1546
-20
🇧🇷 Mongols · Brazil
1521
-19
Player eAPM Actions Feudal Castle Imperial Opening
55 1,412 12:51 16:26 — ⛏ Fish Boom FC
40 1,026 15:25 19:09 — ⛏ Fish Boom FC
31 811 13:10 17:02 — ⛏ Fish Boom FC
28 716 15:13 19:57 — ⛏ Fish Boom FC
19 504 13:38 — — ⛏ Fish Boom
17 434 15:54 20:32 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,935 6,728 1,370 400 15,433 15,820
6,470 5,230 1,795 1,510 15,005 15,167
7,505 4,615 1,390 1,050 14,560 14,527
4,625 3,615 1,145 1,630 11,015 11,587
3,725 3,698 625 850 8,898 9,482
2,000 2,078 50 0 4,128 5,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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