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Socotra

505332296Analyzed
4v4 RM · 22d ago on Sep 8, 2026· 29m 4s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Teutons · Uruguay
1567
+14
🇹🇷 Magyars · Türkiye
1549
+14
🇨🇳 Ethiopians · China
1547
+14
🇨🇦 Persians · Canada
1520
+16
🇦🇷 Japanese · Argentina
1561
-16
🇧🇷 Khmer · Brazil
1536
-15
🇨🇱 Berbers · Chile
1491
-14
🇨🇴 Vikings · Colombia
1463
-13
Player eAPM Actions Feudal Castle Imperial Opening
93 2,715 9:20 22:17 — ⚔ Scout Rush
74 2,161 8:29 24:46 — ⚔ Scout Rush
64 1,850 9:09 24:47 — ⚔ Archer Rush
46 1,333 8:38 21:12 — ⚔ Archer Rush
42 1,222 9:56 25:47 — ⚔ Scout Rush
42 1,235 17:45 — — ⚔ Archers into Skirms
26 769 8:01 21:04 28:05 ⚔ Towers FC into Fast Imp
17 498 16:51 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,515 5,294 4,125 200 20,134 20,141
5,650 6,815 2,630 130 15,225 17,087
7,155 5,451 1,210 225 14,041 15,086
5,680 3,593 1,445 2,340 13,058 13,701
5,410 5,083 2,480 0 12,973 13,384
6,880 4,503 575 130 12,088 14,227
4,425 3,763 500 610 9,298 9,731
3,555 3,341 100 730 7,726 7,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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