AoeStats
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African Clearing

505015964Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 6m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1684
+15
🇨🇳 Maya · China
1595
+19
🇫🇷 Goths · France
1570
+20
🇭🇰 Wu · Hong Kong SAR China
1567
+20
🇨🇳 Georgians · China
1773
-24
🇬🇧 Wei · United Kingdom
1669
-19
🇨🇳 Mapuche · China
1624
-17
🇧🇷 Turks · Brazil
1545
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 261 — — —
35 231 — — —
32 208 — — —
28 181 — — —
26 169 — — —
26 172 — — —
21 137 — — —
15 101 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 375 0 100 1,275 849
850 325 0 100 1,275 672
650 375 50 100 1,175 846
900 200 50 0 1,150 865
500 525 0 100 1,125 505
600 325 0 100 1,025 554
450 425 0 100 975 468
700 275 0 0 975 759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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