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Hill Fort

504737566Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 48m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
1572
+14
🇩🇪 Berbers · Germany
1556
+14
🇧🇷 Saracens · Brazil
1542
+15
🇭🇰 Britons · Hong Kong SAR China
1445
+19
🇨🇳 Georgians · China
1546
-17
🇺🇸 Japanese · United States
1531
-16
🇦🇺 Berbers · Australia
1501
-15
🇹🇷 Jurchens · Türkiye
1479
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 2,916 11:13 16:34 30:27 ⛏ Fast Castle
57 2,750 10:52 15:33 40:21 ⛏ Fast Castle
54 2,589 9:08 22:03 35:38 ⚔ M@A FC
48 2,314 9:54 24:48 41:07 ⚔ Archer Rush
40 1,918 8:52 19:51 35:48 ⚔ Scout Rush
34 1,650 9:20 21:20 43:32 ⚔ Scout Rush
32 1,558 9:14 17:30 30:16 ⛏ Fast Castle
26 1,256 12:23 16:23 41:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,120 24,735 10,380 4,065 67,300 77,274
26,970 22,762 10,640 3,135 63,507 69,662
23,620 18,725 13,535 3,180 59,060 64,405
15,670 21,495 12,520 3,130 52,815 55,693
19,720 17,788 13,525 1,700 52,733 56,493
19,575 19,060 9,480 1,850 49,965 61,077
11,825 15,428 8,845 2,950 39,048 41,041
15,840 11,340 2,715 5,485 35,380 40,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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