AoeStats
← Fislim

Nomad

510555483Analyzed
2v2 RM · 22h ago on Oct 1, 2026· 44m 9s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1184
+16
🇨🇳 Magyars · China
1166
+16
🇪🇸 Koreans · Spain
1186
-16
🇩🇰 Saracens · Denmark
1175
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,764 13:20 21:15 26:50 ⛏ Fish Boom into Galleys FC into Fast Imp
34 1,518 12:54 23:36 41:15 ⛏ Fish Boom
34 1,510 13:51 19:10 38:08 ⛏ Fish Boom FC
26 1,135 13:36 17:23 32:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,555 13,210 9,680 975 39,420 45,636
15,135 12,600 6,155 2,250 36,140 41,095
8,075 11,580 7,160 2,050 28,865 29,572
7,800 8,318 1,520 2,325 19,963 21,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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