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Arena

509989068Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 40m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
1406
+15
🇨🇳 Cumans · China
1374
+16
🇲🇽 Mongols · Mexico
1310
+19
🇨🇴 Turks · Colombia
1309
+19
🇦🇷 Malay · Argentina
1466
-20
🇺🇾 Cumans · Uruguay
1412
-19
🇦🇷 Poles · Argentina
1409
-19
🇨🇴 Italians · Colombia
1222
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 2,315 10:30 14:19 19:49 ◆ FC into Fast Imp
57 2,301 8:37 20:04 33:46 ⛏ Fast Castle
46 1,839 8:35 20:03 31:54 ⛏ Fast Castle
45 1,787 11:05 13:49 27:41 ⛏ Fast Castle
30 1,198 10:09 15:24 — ⛏ Fast Castle
27 1,085 10:57 14:36 27:55 ⛏ Fast Castle
26 1,028 10:08 14:01 23:53 ⛏ Fast Castle
25 987 12:20 17:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,445 11,385 24,270 850 70,950 71,719
16,525 21,650 15,235 2,800 56,210 61,042
21,455 10,485 13,420 2,130 47,490 47,850
20,230 13,176 12,795 100 46,301 51,125
15,220 10,386 6,320 1,500 33,426 36,620
7,205 6,670 7,225 0 21,100 21,336
7,395 8,285 1,530 1,840 19,050 20,191
6,325 4,345 1,575 890 13,135 15,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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