AoeStats
← Sir Rossy

Black Forest

504185743Analyzed
3v3 RM · 29d ago on Sep 4, 2026· 49m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
917
+16
🇷🇺 Mongols · Russia
882
+17
🇩🇪 Persians · Germany
845
+19
🇦🇺 Ethiopians · Australia
958
-19
🇦🇺 Spanish · Australia
941
-19
🇦🇺 Mongols · Australia
843
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,329 14:05 20:15 34:26 ⛏ Fast Castle
23 1,138 10:34 14:55 30:39 ⛏ Fast Castle
20 991 12:30 22:39 36:49 ⛏ Fast Castle
17 838 11:53 20:57 37:05 ⛏ Fast Castle
15 752 14:27 20:57 33:01 ⛏ Fast Castle
12 586 15:26 25:56 44:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,195 29,701 19,040 3,165 70,101 84,776
26,290 14,172 23,470 1,075 65,007 75,561
26,015 17,850 18,845 2,250 64,960 74,575
24,700 16,825 16,640 2,575 60,740 69,892
12,200 25,087 16,325 1,875 55,487 61,616
11,125 9,282 5,085 4,195 29,687 34,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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