AoeStats
← Cailloux

Nomad

510775387Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 40m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
884
+15
🇺🇸 Huns · United States
878
+16
🇫🇷 Gurjaras · France
890
-16
🇫🇷 Burgundians · France
852
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,433 14:14 22:12 — ⚔ Fish Boom into Scouts
26 1,033 16:07 24:37 — ⚔ Fish Boom into Scouts
25 988 15:44 38:51 — ⚔ Scout Rush
19 766 15:14 22:31 39:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,335 9,865 4,040 1,500 27,740 31,803
12,360 5,010 6,020 1,500 24,890 30,503
9,335 8,490 1,160 500 19,485 21,267
6,935 5,125 1,900 550 14,510 14,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.