AoeStats
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Arena

505509351Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 50m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1077
+13
🇨🇳 Huns · China
1041
+14
🇩🇪 Franks · Germany
1038
+13
🇨🇱 Persians · Chile
1031
+14
🇸🇪 Hindustanis · Sweden
1011
-14
🇹🇷 Britons · Türkiye
1009
-14
🇬🇧 Sicilians · United Kingdom
989
-13
🇸🇪 Slavs · Sweden
987
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,236 10:47 15:16 27:24 ⛏ Fast Castle
23 1,136 9:57 14:25 31:31 ⛏ Fast Castle
22 1,101 12:02 22:35 33:35
22 1,084 11:56 18:21 32:28 ⛏ Fast Castle
20 1,018 10:20 14:07 30:59 ⛏ Fast Castle
17 867 13:58 20:08 41:26 ⛏ Fast Castle
17 827 11:11 15:19 29:12 ⛏ Fast Castle
15 767 13:26 18:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,960 12,060 18,990 3,450 72,460 81,983
29,445 10,900 17,745 1,170 59,260 72,065
24,795 17,070 12,950 3,300 58,115 63,473
21,215 20,395 9,710 1,280 52,600 54,196
16,520 18,480 10,765 2,150 47,915 66,258
17,655 15,965 9,035 3,395 46,050 63,179
16,870 13,090 2,260 4,235 36,455 36,716
13,435 9,440 4,070 1,975 28,920 48,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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