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Black Forest

505898393Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 63m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
62 3,932 11:33 18:57 32:52 ⛏ Fast Castle
50 3,146 10:06 21:25 41:13 ⚔ Towers into Archers
49 3,113 11:55 16:59 32:16 ⛏ Fast Castle
49 3,084 13:18 17:16 31:38 ⛏ Fast Castle
34 2,175 11:46 14:57 30:09 ⛏ Fast Castle
32 2,019 11:25 15:27 29:40 ⛏ Fast Castle
27 1,683 13:58 18:33 56:24 ⛏ Fast Castle
24 1,546 11:15 15:11 34:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
82,670 30,866 27,620 3,965 145,121 151,757
37,360 42,555 33,110 4,300 117,325 140,726
43,585 45,837 18,555 5,800 113,777 127,039
53,345 32,400 23,125 1,770 110,640 121,042
39,515 35,265 17,240 3,650 95,670 107,921
50,990 23,449 16,495 4,325 95,259 105,484
16,875 37,791 26,150 5,210 86,026 87,654
15,575 15,442 2,015 1,740 34,772 52,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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