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503589379Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 46m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bohemians · Hong Kong SAR China
1308
+9
🇨🇳 Franks · China
1099
+18
🇨🇳 Sicilians · China
901
+26
🇸🇪 Gurjaras · Sweden
1214
-21
🇨🇭 Ethiopians · Switzerland
1132
-17
🇭🇰 Wei · Hong Kong SAR China
1113
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 2,393 9:56 20:08 34:11 ⛏ Fast Castle
45 2,130 10:37 14:16 28:10 ⛏ Fast Castle
33 1,529 11:34 15:28 29:41 ⛏ Fast Castle
27 1,273 12:08 17:02 35:25 ⛏ Fast Castle
26 1,219 9:59 20:47 34:52 ⚔ Archer Rush
21 1,003 10:37 27:26 38:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,155 24,730 16,255 1,875 70,015 78,418
24,555 16,605 20,290 1,600 63,050 71,554
22,340 23,900 10,295 3,275 59,810 74,782
23,350 9,682 12,245 3,070 48,347 58,165
19,130 11,633 6,760 2,955 40,478 59,463
10,340 10,015 3,850 435 24,640 26,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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