AoeStats
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Arena

510021748Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 48m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1227
+18
🇨🇱 Mongols · Chile
1226
+18
🇧🇷 Malians · Brazil
1190
+21
🇨🇱 Spanish · Chile
1299
-20
🇨🇱 Mongols · Chile
1285
-19
🇨🇱 Teutons · Chile
1247
-18
Player eAPM Actions Feudal Castle Imperial Opening
44 2,124 10:39 14:27 — ⛏ Fast Castle
34 1,645 10:42 15:04 35:08 ⛏ Fast Castle
33 1,575 10:52 15:11 28:52 ⛏ Fast Castle
32 1,527 10:53 14:25 28:08 ⛏ Fast Castle
31 1,469 10:56 14:49 35:53 ⛏ Fast Castle
26 1,267 10:25 14:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,060 11,655 20,470 2,960 66,145 75,178
20,680 21,075 7,760 500 50,015 52,110
17,430 12,153 7,720 2,050 39,353 45,186
19,025 11,975 5,670 1,305 37,975 43,698
9,600 13,855 6,085 965 30,505 34,585
8,450 7,040 2,330 2,460 20,280 20,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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