AoeStats
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Black Forest

508168044Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 52m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
831
+15
🇲🇽 Malians · Mexico
818
+15
🇫🇷 Burgundians · France
835
-16
🇨🇳 Chinese · China
769
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,359 13:30 24:44 41:11
21 1,097 12:04 24:14 40:45 ⛏ Fast Castle
15 787 11:36 20:33 34:36 ⚔ FC into Scouts
13 676 10:25 22:52 44:13 ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,690 14,453 8,890 3,075 52,108 54,389
20,425 12,723 8,895 2,425 44,468 54,978
17,355 13,949 9,890 2,360 43,554 65,174
10,160 9,600 5,885 2,375 28,020 30,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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