Arena
504561245Analyzed1v1 RM
·
26d ago on Sep 5, 2026·
55m 25s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Diyaker1912's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 227,912 analysed 1v1 players on Arena.
Diyaker1912
B
Feudal Age
10:34
vs 10:54
top 35%
Castle Age
18:28
vs 16:19
btm 29%
Imperial Age
36:48
vs 32:19
btm 19%
eAPM
40
vs 27
top 20%
First military
19:01
vs 17:05
btm 32%
▼
Slow Imperial Age at 36:48 — slower than 81% of analysed players on Arena
▲
High eAPM (40) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 16s across the first 18:28
ishikaorimura
C
Feudal Age
10:14
vs 10:54
top 23%
Castle Age
20:36
vs 16:19
btm 17%
Imperial Age
39:48
vs 32:19
btm 9%
eAPM
17
vs 27
btm 19%
First military
18:13
vs 17:05
btm 39%
▲
Fast Feudal Age at 10:14 — faster than 77% of analysed players on Arena
▼
Slow Castle Age at 20:36 — slower than 83% of analysed players on Arena
▼
Slow Imperial Age at 39:48 — slower than 91% of analysed players on Arena
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom after the Feudal click (36:50) — usually safest before it
▲
Town centers almost never idle — 3s across the first 20:36