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Nomad

507021217Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 54m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Dravidians · Sweden
943
+17
🇦🇺 Dravidians · Australia
965
-17
🇦🇺 Celts · Australia
946
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 3,639 15:41 20:41 — ⚔ Fish Boom into Towers FC
43 2,311 13:17 23:31 48:35 ⚔ Fish Boom into Skirms
39 2,096 13:51 21:56 48:47 ⛏ Fish Boom FC
21 1,146 15:42 22:10 41:14 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
26,690 23,630 7,580 5,895 63,795 69,657
22,550 17,169 11,415 2,355 53,489 59,469
22,550 15,100 8,620 2,925 49,195 50,348
12,850 19,222 11,600 3,595 47,267 49,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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