AoeStats
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Arena

510190926Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 32m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Chinese · Peru
825
+13
🇵🇪 Bohemians · Peru
802
+13
🇷🇴 Byzantines · Romania
758
-13
🇷🇴 Japanese · Romania
755
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,275 12:28 17:51 26:44 ⛏ Fast Castle
24 782 10:09 19:22 29:06 ⛏ Fast Castle
19 631 9:37 16:49 31:08 ⛏ Fast Castle
15 485 12:28 17:26 29:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,700 4,405 4,490 2,175 18,770 21,567
7,910 5,410 1,835 850 16,005 19,616
6,000 5,335 2,860 1,500 15,695 17,322
5,150 4,903 2,980 750 13,783 15,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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