AoeStats
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Lombardia

510183355Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 62m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Byzantines · Romania
743
+15
🇷🇴 Teutons · Romania
740
+15
🇵🇦 Ethiopians · Panama
759
-17
🇺🇸 Aztecs · United States
674
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,532 9:45 16:52 34:18 ⛏ Fast Castle
20 1,234 12:07 17:18 36:34 ⛏ Fast Castle
19 1,198 11:41 22:03 36:06 ⚔ Archer Rush
9 543 13:09 22:11 36:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,440 18,855 17,245 4,910 70,450 89,758
20,035 20,797 15,030 3,385 59,247 64,452
24,705 10,925 19,150 3,350 58,130 77,422
24,750 12,672 9,620 2,940 49,982 53,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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