AoeStats
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Arena

510178115Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 41m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Malay · Romania
730
+13
🇷🇴 Goths · Romania
727
+13
🇩🇪 Bulgarians · Germany
670
-13
🇸🇪 Magyars · Sweden
654
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 880 9:57 16:01 — ⛏ Fast Castle
20 821 11:20 16:49 — ⛏ Fast Castle
13 519 14:05 23:34 — ⚔ Drush
3 142 17:45 — —

Resources

Player Food Wood Gold Stone Spent Collected
11,505 7,468 3,070 1,700 23,743 26,219
9,945 6,190 3,920 1,575 21,630 24,612
10,295 5,130 2,965 100 18,490 20,765
2,910 1,870 230 250 5,260 6,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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