AoeStats
← David

Oasis

510166247Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 81m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
851
+11
🇷🇺 Malay · Russia
706
+17
🇷🇴 Spanish · Romania
744
-14
🇷🇴 Japanese · Romania
741
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,904 10:46 17:20 37:44 ⛏ Fast Castle
29 2,362 9:41 15:06 38:15 ⛏ Fast Castle
27 2,198 11:58 16:43 39:48 ⛏ Fast Castle
23 1,837 16:37 44:11 51:47 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,405 41,845 15,495 6,115 90,860 119,158
39,670 12,825 25,875 5,180 83,550 104,028
35,200 32,710 10,875 3,405 82,190 104,405
23,960 33,050 6,875 1,340 65,225 77,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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