AoeStats
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Arabia

510158975Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 40m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
883
+11
🇩🇪 Spanish · Germany
638
+21
🇷🇴 Franks · Romania
760
-16
🇷🇴 Persians · Romania
757
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,481 11:08 15:19 34:44 ⛏ Fast Castle
19 785 8:55 17:17 36:05 ⛏ Fast Castle
16 647 12:10 16:56 35:07 ⛏ Fast Castle
16 638 10:09 21:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,700 14,134 7,945 4,310 41,089 50,761
12,785 8,095 6,685 2,800 30,365 32,344
11,505 8,525 4,545 1,805 26,380 31,719
12,760 8,163 3,310 850 25,083 32,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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