AoeStats
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Fortress

508072998Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 20m 21s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Aztecs · India
1264
+12
🇮🇳 Mongols · India
1215
+14
🇮🇳 Japanese · India
1137
+18
🇵🇪 Muisca · Peru
1224
-16
🇦🇷 Huns · Argentina
1201
-16
🇺🇸 Bulgarians · United States
1098
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 899 7:21 11:05 — ⛏ Fast Castle
31 626 7:55 11:56 — ⛏ Fast Castle
25 510 6:38 11:40 — ⛏ Fast Castle
20 406 7:54 11:51 — ⛏ Fast Castle
17 348 8:07 12:42 — ⛏ Fast Castle
15 297 8:58 13:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,625 4,340 1,315 200 10,480 10,669
5,125 4,035 300 200 9,660 10,302
4,200 3,385 1,650 0 9,235 10,088
4,715 3,115 1,370 0 9,200 10,019
5,185 2,800 670 265 8,920 10,892
4,575 3,375 730 200 8,880 10,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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