AoeStats
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Black Forest

507983742Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 132m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1292
+13
🇪🇸 Bohemians · Spain
1262
+15
🇪🇸 Spanish · Spain
1178
+19
🇮🇳 Malians · India
1290
-18
🇮🇳 Gurjaras · India
1236
-16
🇮🇳 Goths · India
1165
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 7,065 11:33 15:04 37:18 ⛏ Fast Castle
51 6,742 12:36 16:44 34:56 ⛏ Fast Castle
42 5,590 11:49 16:07 34:14 ⛏ Fast Castle
40 5,301 12:32 17:26 38:07 ⛏ Fast Castle
27 3,652 13:00 17:15 43:09 ⛏ Fast Castle
24 3,224 10:11 16:14 29:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
108,535 56,200 101,960 5,300 271,995 311,940
83,460 91,014 75,260 3,900 253,634 289,402
123,295 83,472 25,840 655 233,262 257,564
110,940 38,985 72,190 4,645 226,760 271,355
76,695 57,063 66,440 5,530 205,728 218,798
58,715 61,313 30,330 4,545 154,903 206,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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