AoeStats
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Pilgrims

507974845Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 49m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Huns · India
1276
+14
🇮🇳 Japanese · India
1145
+20
🇭🇰 Persians · Hong Kong SAR China
1255
-18
🇭🇰 Shu · Hong Kong SAR China
1214
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 2,858 10:57 17:34 — ⚔ Fish Boom into Archers
55 2,744 12:55 19:35 34:14 ⚔ Fish Boom into Galleys into Archers
40 1,989 10:49 21:10 — ⚔ Fish Boom into M@A into Scouts
25 1,222 11:21 15:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,835 14,315 8,205 1,825 35,180 36,803
13,760 9,630 5,385 2,725 31,500 34,592
9,640 7,250 5,935 750 23,575 24,372
6,950 9,190 3,800 680 20,620 22,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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