AoeStats
← AntyDeath

Arabia

503578201Analyzed
1v1 RM · 1mo ago on Sep 1, 2026· 41m 17s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Mongols · Romania
757
+13
🇦🇺 Wu · Australia
702
-13

Win probability

AntyDeath's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,844 analysed 1v1 players on Arabia.
lucian B
Feudal Age 10:53 vs 9:49
btm 22%
Castle Age 15:22 vs 21:49
top 2%
Imperial Age 38:39 vs 38:59
top 47%
eAPM 19 vs 39
btm 11%
First military 20:18 vs 10:33
btm 5%
▼ Slow Feudal Age at 10:53 — slower than 78% of analysed players on Arabia
▲ Fast Castle Age at 15:22 — faster than 98% of analysed players on Arabia
▼ Low eAPM (19) — busier hands win idle time back
▼ First military only at 20:18 (Knight) — later than 95% of analysed players on Arabia
▼ ~7 minutes with no villager queued before Castle Age — likely idle Town Center
AntyDeath C
Feudal Age 11:06 vs 9:49
btm 18%
Castle Age 21:17 vs 21:49
top 41%
Imperial Age — vs 38:59
btm 0%
eAPM 27 vs 39
btm 25%
First military 16:26 vs 10:33
btm 12%
▼ Slow Feudal Age at 11:06 — slower than 82% of analysed players on Arabia
▼ Low eAPM (27) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 16:26 (Skirmisher) — later than 88% of analysed players on Arabia
▼ ~3 minutes with no villager queued before Castle Age — likely idle Town Center
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.