AoeStats
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Black Forest

506531436Analyzed
1v1 RM · 17d ago on Sep 13, 2026· 49m 2s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
881
+15
🇦🇷 Cumans · Argentina
861
-41
Player eAPM Actions Feudal Castle Imperial Opening
24 1,200 13:07 29:01 38:35 ⚔ Skirmisher Rush
18 863 13:57 18:33 36:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,170 18,597 11,790 4,145 59,702 70,488
12,400 12,660 5,955 2,275 33,290 37,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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