AoeStats
← roraven1510

Arabia

510616227Analyzed
2v2 RM · 9h ago on Oct 1, 2026· 45m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1090
+14
🇺🇸 Saracens · United States
1088
+15
🇪🇸 Franks · Spain
1139
-18
🇪🇸 Franks · Spain
976
-11
Player eAPM Actions Feudal Castle Imperial Opening
67 3,033 11:09 17:53 41:04
28 1,255 11:05 18:45 — ⛏ Fast Castle
28 1,279 10:02 24:06 38:44 ⚔ Archer Rush
22 1,003 9:18 19:55 37:58 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,550 8,786 11,545 1,515 38,396 44,444
16,940 8,300 9,595 950 35,785 36,947
11,440 11,829 10,480 950 34,699 38,789
11,405 6,050 5,360 1,400 24,215 26,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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