AoeStats
← RedPhosphoru

Arabia

508908747Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 24m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Mapuche · Ukraine
1924
+7
🇮🇹 Magyars · Italy
1785
+11
🇺🇸 Persians · United States
1854
-14
🇩🇪 Teutons · Germany
1522
-4
Player eAPM Actions Feudal Castle Imperial Opening
85 2,085 11:20 18:38 — ⚔ Skirmisher Rush
60 1,469 9:47 18:02 — ⚔ Archer Rush
50 1,221 10:14 13:51 — ⛏ Fast Castle
39 948 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,720 1,854 2,235 650 11,459 11,406
3,825 4,367 2,175 380 10,747 10,792
3,520 3,720 1,455 225 8,920 8,545
2,450 2,865 50 400 5,765 6,090
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.