AoeStats
← RedPhosphoru

Black Forest

508305874Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 51m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1827
+5
🇪🇸 Aztecs · Spain
1501
+15
🇦🇷 Gurjaras · Argentina
1511
-10
🇦🇷 Poles · Argentina
1503
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 2,748 17:18 22:05 37:59 ⚔ M@A FC
39 1,997 11:33 15:19 29:56 ⛏ Fast Castle
37 1,905 13:00 22:45 42:25 ⛏ Fast Castle
31 1,572 12:48 17:42 33:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,605 15,843 10,720 6,125 65,293 73,132
16,490 21,277 17,195 2,315 57,277 64,842
24,060 16,100 8,800 3,280 52,240 60,147
26,670 12,015 9,255 2,260 50,200 54,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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