AoeStats
← RedPhosphoru

Arabia

508300408Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 26m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1744
+17
🇦🇷 Jurchens · Argentina
1743
+17
🇺🇸 Koreans · United States
1848
-21
🇵🇪 Magyars · Peru
1668
-13
Player eAPM Actions Feudal Castle Imperial Opening
87 2,335 8:26 22:58 — ⚔ Scout Rush
86 2,304 8:21 23:59 — ⚔ Scout Rush
48 1,287 8:51 22:06 — ⚔ Towers into Scouts
43 1,135 10:39 15:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,470 4,601 1,190 0 16,261 16,513
9,490 4,770 550 200 15,010 15,708
7,455 4,025 1,670 350 13,500 13,289
2,350 2,107 430 715 5,602 5,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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