AoeStats
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Pilgrims

509582841Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 94m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
832
+15
🇫🇷 Spanish · France
784
+17
🇩🇪 Dravidians · Germany
813
-16
🇬🇧 Teutons · United Kingdom
804
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 2,583 11:26 24:16 55:08 ⛏ Fish Boom into Galleys FC
23 2,139 12:28 21:47 29:34 ⚔ Fish Boom into Scouts
20 1,874 14:03 21:51 45:21 ⛏ Fish Boom FC into Galleys into Fire Galleys
13 1,185 13:13 20:23 34:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
39,425 37,537 19,565 4,500 101,027 105,628
30,585 32,965 20,895 13,475 97,920 122,352
22,625 30,630 19,115 2,485 74,855 76,537
19,120 16,280 6,570 2,995 44,965 44,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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