AoeStats
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Arabia

508310932Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 34m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1219
+11
🇦🇷 Romans · Argentina
1039
+19
🇧🇷 Huns · Brazil
1097
-15
🇧🇷 Muisca · Brazil
1097
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,537 8:55 25:22 — ⚔ Scout Rush
36 1,246 9:39 25:16 — ⚔ M@A Rush
34 1,182 10:13 23:56 — ⚔ Scout Rush
23 792 12:06 22:20 —

Resources

Player Food Wood Gold Stone Spent Collected
11,250 6,825 4,495 950 23,520 23,288
8,395 7,777 1,690 100 17,962 21,433
6,750 6,159 535 1,050 14,494 15,883
7,415 4,534 1,485 130 13,564 15,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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