AoeStats
← Wolong Qi

African Clearing

510291130Analyzed
2v2 RM · 24h ago on Sep 30, 2026· 58m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
1255
+17
🇨🇳 Italians · China
1220
+18
1276
-18
🇯🇵 Wei · Japan
1257
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 2,919 12:16 16:12 37:08 ⛏ Fast Castle
35 2,029 13:24 23:24 46:51 ⛏ Fast Castle
31 1,805 14:13 18:01 36:53 ⛏ Fast Castle
20 1,173 14:09 18:53 35:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,055 24,677 19,405 2,350 85,487 90,069
29,045 22,799 18,840 4,550 75,234 79,480
21,625 18,002 17,970 8,700 66,297 78,418
23,730 18,141 12,890 2,770 57,531 65,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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