AoeStats
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Arena

510502942Analyzed
4v4 RM · 3h ago on Oct 1, 2026· 18m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇿 Gurjaras · Algeria
1643
+14
🇮🇳 Britons · India
1428
+22
🇯🇵 Franks · Japan
1399
+24
🇯🇵 Mongols · Japan
1347
+26
🇻🇳 Teutons · Vietnam
1609
-23
🇨🇳 Mongols · China
1583
-22
🇹🇼 Hindustanis · Taiwan
1563
-21
🇹🇼 Persians · Taiwan
1542
-20
Player eAPM Actions Feudal Castle Imperial Opening
61 1,123 9:12 12:58 — ⛏ Fast Castle
54 995 8:56 — — ⚔ Tower Rush
45 821 12:12 17:13 — ⛏ Fast Castle
36 649 10:50 15:09 — ⚔ FC into Archers
35 647 9:48 14:35 — ⛏ Fast Castle
31 568 10:25 14:20 — ⛏ Fast Castle
30 553 10:54 14:29 — ⛏ Fast Castle
26 478 11:08 15:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,620 1,565 1,295 0 7,480 7,609
3,200 2,515 1,150 100 6,965 7,010
3,775 2,275 725 0 6,775 7,323
2,875 2,355 380 850 6,460 6,640
3,300 2,115 550 250 6,215 6,353
3,300 2,285 200 200 5,985 6,316
3,200 1,607 250 650 5,707 6,131
2,725 1,691 100 560 5,076 5,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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