AoeStats
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Arena

508598482Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 34m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1556
+18
🇨🇱 Spanish · Chile
1546
+19
🇦🇷 Tupi · Argentina
1519
+20
🇯🇵 Khmer · Japan
1495
+21
🇲🇽 Persians · Mexico
1630
-20
🇦🇷 Sicilians · Argentina
1612
-20
🇨🇳 Hindustanis · China
1595
-19
🇺🇸 Britons · United States
1583
-19
Player eAPM Actions Feudal Castle Imperial Opening
60 2,049 9:57 13:29 28:57 ⛏ Fast Castle
45 1,533 10:30 14:00 28:15 ⛏ Fast Castle
35 1,213 9:51 14:11 31:37 ⛏ Fast Castle
32 1,094 10:53 14:01 26:33 ⛏ Fast Castle
30 1,034 10:02 14:06 — ⛏ Fast Castle
29 981 11:16 14:43 — ⛏ Fast Castle
29 1,004 7:59 20:16 33:52 ⚔ Towers FC
28 957 10:55 14:39 32:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,725 12,125 9,480 1,600 45,930 47,542
19,065 10,825 8,170 2,250 40,310 43,491
17,140 11,425 8,620 300 37,485 40,939
11,275 10,860 4,200 310 26,645 28,453
7,575 6,203 4,090 1,910 19,778 23,500
7,760 6,120 2,425 2,805 19,110 19,829
8,875 6,081 2,625 1,345 18,926 22,095
6,150 5,705 905 1,525 14,285 14,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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