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African Clearing

506853365Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 48m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1992
+10
🇨🇳 Mongols · China
1815
+17
🇨🇳 Magyars · China
1729
+20
🇨🇳 Berbers · China
1543
+27
🇨🇳 Huns · China
1923
-22
🇨🇳 Vietnamese · China
1881
-21
🇨🇳 Koreans · China
1839
-19
🇨🇳 Magyars · China
1662
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,540 12:28 16:22 35:41 ⛏ Fast Castle
51 2,479 14:22 19:02 36:21 ⛏ Fast Castle
48 2,320 13:10 17:28 36:20 ⛏ Fast Castle
48 2,298 13:19 18:00 47:59 ⛏ Fast Castle
43 2,053 12:32 16:36 33:50 ⛏ Fast Castle
39 1,899 12:56 17:03 33:45 ⛏ Fast Castle
38 1,852 11:19 27:57 — ⚔ Scout Rush
35 1,681 12:06 28:16 — ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,220 10,416 18,495 1,800 62,931 68,586
16,325 22,611 17,245 4,200 60,381 63,664
24,820 18,538 14,565 1,750 59,673 60,954
20,500 15,691 8,280 3,315 47,786 48,012
11,075 15,860 5,470 4,545 36,950 42,993
12,185 11,533 3,590 3,160 30,468 31,292
13,840 11,047 2,360 2,060 29,307 31,292
15,145 6,510 550 425 22,630 24,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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