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African Clearing

506841638Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 33m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
2005
+5
🇨🇳 Mongols · China
1811
+10
🇨🇳 Magyars · China
1713
+14
🇨🇳 Berbers · China
1506
+21
🇨🇳 Mongols · China
1769
-16
🇨🇳 Tatars · China
1682
-13
🇻🇳 Cumans · Vietnam
1647
-11
🇨🇳 Wei · China
1620
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 2,055 13:04 17:01 — ⛏ Fast Castle
60 2,020 12:27 23:26 — ⚔ Scout Rush
44 1,478 10:52 26:45 — ⚔ Scout Rush
41 1,381 12:37 16:39 — ⛏ Fast Castle
39 1,327 13:30 29:27 — ⚔ Fish Boom into Scouts
39 1,314 15:13 19:23 — ⛏ Fish Boom FC
29 998 13:26 17:07 29:29 ⛏ Fish Boom FC
25 832 13:35 18:02 32:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,550 15,098 5,085 1,265 33,998 36,880
10,875 13,281 3,860 1,000 29,016 31,070
11,110 5,620 550 200 17,480 18,553
8,030 6,690 1,450 300 16,470 16,594
5,445 7,024 2,015 1,600 16,084 16,029
8,620 5,389 1,180 400 15,589 17,167
4,100 5,420 3,325 855 13,700 14,284
4,225 4,183 1,310 1,065 10,783 10,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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